The Merchant's Guildmaster has a capitalistic mindset. He was willing to sell his people's traditional craft to Ainz, seeing it as outdated and a cheap bargain.
Once, there had been an organization called the Merchant's Guild, but due to the lack of traders and trade in general, the title of Merchant's Guildmaster was now a hollow position in charge of foreign affairs.
The Craftsman of Dwarf Arc Edit
- Main article: The Craftsman of Dwarf Arc
During the negotiation with the Sorcerer King, when Ainz offer undead labor was proposed, the Merchant's Guildmaster believed that Ainz Ooal Gown wanted the dwarves to purchase them so that they could excavate minerals in large quantities, then there would be an ample surplus. He believed that it was a way to keep the price of ores low.
When the Forgemaster disappeared, having stole the ingot he was entrusted with from Ainz, the Merchant Guildmaster advised against shying from the fact one of their own committed a treacherous act. He suggested the council come clean and hope for the best when they informed the Sorcerer King.
The Merchant's Guildmaster is in charge of all foreign affairs in the Dwarf Kingdom. Though his position has fallen into decline, due to the difficulties of trading with other nations.
Like his fellow dwarf councilors, he was also terrified of the Sorcerer King. However, he did see merit of his nation aligning itself with the Sorcerer Kingdom, as it could provide both parties with mutual profitable opportunities.
When he sided with Ainz's proposal for an alliance in exchange for his country's runesmiths, he earned the disdain of the Forgemaster who called him a traitor for sending his people to slavery.
- (Regarding the Sorcerer King): "Ah, it’s not as though we could make a fair deal with such a thing, right? Generally speaking, deals can only be made between two equal parties in equal circumstances, right? Therefore, it’s de facto impossible to make a proper deal with someone who’s far more powerful than you."