The main business of the Magician's Guild is the study of magic. The guild was responsible for conducting all magical research and the production of magical equipment. Because of them, magical equipment and tools are highly sought commodities that only a few could purchase. Adventurers also make use of all products and services of the Magician's Guild. Due to their lines of work intersecting, the Adventurer's Guild is closely allied with the Magician's Guild.
It seems that there is a Magician's Guild in each city. As each guild has its own guild master, the system of command between different guild headquarters is unknown.
Rules and Practices Edit
Magic casters under the authority of the Magician's Guild may follow the same rules and regulations of the Adventurer's Guild. However, there is one fundamental rule that the guild possesses and that all new magic casters must be registered into the guild.
The Bloody Valkyrie Arc Edit
- Main article: The Bloody Valkyrie Arc
The E-Rantel Magician's Guild sent Theo Rakheshir as their representative in regards to the matter of the mysterious vampire appearing right outside the borders of E-Rantel. Later, after the creature was slain, all the magic casters in the guild used their magic to repair Momon's damaged armor.
The Men in the Kingdom Arc Edit
- Main article: The Men in the Kingdom Arc
After the defeat of Jaldabaoth, a strange but powerful artifact was discovered in one of the warehouses owned by Eight Fingers. The king had summoned all the Magician's Guild veteran magic casters to investigate the item in question.
The Ruler of Conspiracy Arc Edit
- Main article: The Ruler of Conspiracy Arc
In E-Rantel, the Magician's Guild had effectively disbanded, after the city's annexation by the nascent Sorcerer Kingdom. Many of its members evacuated and transferred all important magic commodities out of the city. Though a few members such as Theo Rakheshir remained behind to monitor the political situation.
Known Magician's Guild Members Edit
- Apparently, the Re-Estize Kingdom provides zero funding to the guild, but so far the guild has managed to procure its funds elsewhere through unknown sources and remain operating.